As the end of a pretty crappy year for everyone comes to an end, I thought it would be good to reflect on what got accomplished for CRASH: Autodrive and to be transparent about what is left to do. So here we go! |
– Participated at the MAGFest Indie Videogame Showcase and it was SO AMAZING! – Released a free “Prologue” chapter on Steam. You can go play it now! – Released a free Demo on Steam (basically the same as the Prologue). – Participated in Steam’s Autumn Game Festival and got a few thousand wishlists and downloads for the demo! – Participated in local Pittsburgh Bit Bridge indie game events. |
What got added to CRASH: Autodrive? – Found a composer and he wrote a soundtrack that is inspired by music from games like Phoenix Wright. Check out a sample here! http://bit.ly/CA_MusicSample – Finalized the story based on player feedback from MAGFest. – All of the gameplay art is done! – Finished writing and scripting Chapter 1 and Chapter 2. – Added an interactive computer where you can snoop on emails, etc. – Added a hacking minigame on the computer. – Added a save game system. – Added controller and touch screen support. – Got the game working on TBA console! – SO. MANY. BUGS. FIXED! |
– Dialogue writing and scripting for Chapter 3 (the last one!) – Art hooking and scripting for some “cutscenes.” – Finish porting the game on the TBA console. – QA and bug fixing. – Officially announce what console(s) the game will be on! |
Whew! That was a lot of work! There’s still plenty to do though. The old joke in game dev is that the last 20% of the work is actually more like 80%. My years of experience tell me that there will be a ton of unexpected tasks that will pop up as I hit the home stretch and start finishing everything. Until then, I hope you have a great holiday 2020 season and a better 2021 for all! – David |